đģ Special
Introdcutionâ
Render a special model.
When using minecraft:special
, you need to specify a speical model type. path
argument is required for the base model rendering.
items:
default:gui_head_size_1:
model:
type: minecraft:special
path: minecraft:item/custom/gui_head_size_1
model:
type: minecraft:head
kind: player
Special Modelsâ
Check https://minecraft.wiki/w/Items_model_definition#special for the explanation of each argument.
minecraft:tridentâ
Render a trident.
minecraft:conduitâ
Render conduit.
minecraft:shieldâ
Render a shield. Uses patterns from
minecraft:banner_patterns
component and color fromminecraft:base_color
component.
minecraft:decorated_potâ
Render a decorated pot. Uses values from
minecraft:pot_decorations
component.
minecraft:hanging_signâ
Renders a hanging sign.
model:
type: "minecraft:hanging_sign"
wood-type: "oak"
texture: ...
minecraft:standing_signâ
Renders a standing sign.
model:
type: "minecraft:standing_sign"
wood-type: "oak"
texture: ...
minecraft:headâ
Render a head. [Uses profile from
minecraft:profile
component when applicable. (1.21.4-1.21.5)]
model:
type: "minecraft:head"
kind: player
texture: ...
animation: 0.0
minecraft:player_head (1.21.6+)â
Render a head. Uses profile from
minecraft:profile
component when applicable.
model:
type: "minecraft:player_head"
minecraft:chestâ
Render a single chest.
model:
type: "minecraft:chest"
openness: 0.0
texture: ...
minecraft:shulker_boxâ
Render a shulker box.
model:
type: "minecraft:shulker_box"
openness: 0.0
orientation: up
texture: ...
minecraft:bedâ
Render a whole bed.
model:
type: "minecraft:bed"
texture: ...
minecraft:bannerâ
Render a banner with patterns from
minecraft:banner_patterns
component.
model:
type: "minecraft:bed"
color: white