⚖️ Condition
Introdcution
Render an item model based on the condition.
When you use minecraft:condition
, you need to specify the condition type, which is the property mentioned below. on-false
and on-true
respectively represent displaying different models under different conditions.
items:
default:condition_item:
model:
type: "minecraft:condition"
property: "minecraft:using_item"
on-false:
type: "minecraft:model"
path: "minecraft:item/custom/model_false"
on-true:
type: "minecraft:model"
path: "minecraft:item/custom/model_true"
Properties
Check https://minecraft.wiki/w/Items_model_definition#condition for the explanation of each argument.
minecraft:broken
Return
true
if the item is damageable and has only one use remaining before breaking.
minecraft:carried
Return
true
if item is carried between slots in GUI.
minecraft:damaged
Return
true
if the item is damageable and has been used at least once.
minecraft:extended_view
Return
true
if player has requested extended details by holding shift key down. Only works when item is displayed in UI. Note: not a keybind, can't be rebound.
minecraft:fishing_rod/cast
Return
true
if there is a fishing bobber attached to currently used fishing rod.
minecraft:selected
Return
true
if item is selected on a hotbar.
minecraft:using_item
Return
true
if player is currently using this item.
minecraft:view_entity
- When not spectating, return
true
if context entity is the local player entity, i.e. the one controlled by client.- When spectating, return
true
if context entity is the spectated entity.- If context entity is not present, will return
false
.
minecraft:bundle/has_selected_item
Return
true
if bundle is "open", i.e. it has selected item visible in GUI.
minecraft:component (1.21.5+)
Uses component item sub predicates to match item components.
minecraft:has_component
Return
true
if the given component is present on the item.
type: "minecraft:condition"
property: "minecraft:has_component"
component: "minecraft:enchantments"
ignore-default: false
minecraft:keybind_down
Return
true
if keybind is currently active.
type: "minecraft:condition"
property: "minecraft:keybind_down"
keybind: "key.left"
minecraft:custom_model_data
Return value from
flags
list inminecraft:custom_model_data
component.
type: "minecraft:condition"
property: "minecraft:custom_model_data"
index: 0