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✨ Wall Torch Particle Block

Block Entity

Property NameProperty TypeRequired
facinghorizontal_directionyes
blocks:
default:amethyst_wall_torch:
behavior:
type: wall_torch_particle_block
tick-interval: 10
particles: # Defines particle effects, see Particle argument below
- particle: smoke
x: 0.5
y: 0.7
z: 0.5
count: 1
offset-x: 0
offset-y: 0
offset-z: 0
speed: 0

Particle argument

particle: minecraft:end_rod # required; string
x: 0 # optional; number; default: 0
y: 0 # optional; number; default: 0
z: 0 # optional; number; default: 0
count: 5 # optional; number; default: 1
offset-x: 0.3 # optional; number; default: 0
offset-y: 0.3 # optional; number; default: 0
offset-z: 0.3 # optional; number; default: 0
speed: 0 # optional; number; default: 0

# The following arguments are only effective
# when the particles are of a certain type.

# item
item: default:chinese_lantern

# block/falling_dust/dust_pillar/block_crumble/block_marker
block-state: default:plam_log[axis=y]

# charge
charge: 1.5

# shriek
shriek: 1

# dust
color: 255,255,255
scale: 1.0

# dust_color_transition
from: 255,255,255
to: 0,0,0
scale: 4.0

# vibration
target-x: 0
target-y: 1
target-z: 0
arrival-time: 10

# trail
target-x: 0
target-y: 1
target-z: 0
duration: 10