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🟨 Falling Block

Falling Block will become a falling entity when there are no blocks beneath it.

blocks:
default:falling_block_example:
behavior:
type: falling_block
hurt_amount: -1 # Optional
max_hurt: -1 # Optional
sounds: # Optional
land: minecraft:block.anvil.land
destroy: minecraft:block.anvil.destroy

info

The options hurt_amount and max_hurt are optional, but they must be configured in pair. Their effect is to determine the damage inflicted on entities when struck by a falling block.