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🟨 Falling Block

Falling Block becomes a falling entity when there are no blocks beneath it, like sand or gravel. After placement it schedules a check in 2 ticks; if the block below is free and above the minimum world height, a falling entity spawns with the block's appearance.

When both hurt_amount and max_hurt are positive, the falling entity damages entities it hits.

Example​

blocks:
default:falling_block_example:
behavior:
type: falling_block
hurt_amount: -1 # damage per hit, -1 = disabled (default -1)
max_hurt: -1 # max entities hurt per fall, -1 = disabled (default -1)
sounds:
land: minecraft:block.anvil.land # sound played on landing (optional)
destroy: minecraft:block.anvil.destroy # sound played on break (optional)

info

hurt_amount and max_hurt must be configured together — both need to be positive (> 0) for the falling block to hurt entities.