๐ช Furniture Item
Introductionโ
Furniture Item is an item that is bound to a piece of furniture. You can configure its corresponding furniture ID here, or even the entire furniture configuration. When you bind this behavior to an item, you can place it by right-clicking.
items:
default:bench:
behavior:
type: furniture_item
rules: # Please refer to the rules below for details.
ground: # variant
# any / four / eight / sixteen / north / east / west / south
rotation: four
# any / center / half / quarter / corner
alignment: center
furniture: default:bench
ignore-placer: false # Whether to ignore the placer's collision box during placement
ignore-entities: false # Whether to ignore entity collision boxes during placement
furniture:
default:bench:
settings: ...
variants: ...
loot: ...
events: ...
or
items:
default:bench:
behavior:
type: furniture_item
rules: # Please refer to the rules below for details.
ground: # variant
# any / four / eight / sixteen / north / east / west / south
rotation: four
# any / center / half / quarter / corner
alignment: center
ignore-placer: false # Whether to ignore the placer's collision box during placement
ignore-entities: false # Whether to ignore entity collision boxes during placement
furniture:
settings: ...
variants: ...
loot: ...
events: ...

Rulesโ
rotationโ
Furniture supports multiple rotation options. These options vary by either the number of allowed angles or the specific direction in which an item can face.
danger
Rotation has no effect on wall variant.
alignmentโ
center
half
quarter
corner